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Rune mages

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Post by Admin Sun Sep 20, 2015 9:05 pm

In case anyone has forgotten the premise... Maj do you recall the character creation?

Runes: There are two main types of runes. Generator runes are vessels and generators of certain types of flux energy. A generator ruin might contain pure magic energy or elemental energy. All generator runes can generate a theoretically infinite amount of power however the amount of power a mage can draw at a time depends on both the focus of the mage and the rune itself as certain runes are harder to draw power from. Generator runes are the only way for mages to work their spells. Mages employ runes by focussing the flux energy from a rune or runes in their possession through control runes in their possession which determine the shape and form the energy from the generator rune, or runes (more than one can be channelled at a time but it will take focus) takes. Also runes can’t be destroyed
For instance an (making up runes) Arra generator rune focused through an emp control rune might create an energy bolt, but focused through an cag rune could create a cage of energy. Similarly and Arra, and a fira rune focused through an emp rune might create a fire bolt the fire will be less potent than just using the fira rune and it will have less blunt impact than just using an Arra rune, but the resulting fire bolt will be hotter than an arra bolt and have more impact than a fira bolt

Rune crafters, and Mages: It is important to understand that runecrafting and magery are independent and complex arts, and can’t really be pursued side by side in a lifetime. Both however are reserved for nobles and the upper class mainly, with very few lower class and peasant practitioners. (most of those would be hermits or part of a coven

Possession of runes: When a mage claims a rune that rune cannot be taken until the mage dies (the mage does not need to hold one of their runes to use them) After a mages death the rune becomes dormant until claimed by another mage.

The flux: The flux is the energy of magic produced by generator runes and a few magical creatures. When a mage uses a rune they take in a bit of flux energy. If a mage takes in more flux energy than they can handle their spells will become more powerful, but their body may decay, transmute itself, or explode. A mage can get rid of flux energy by waiting a few minutes without casting spells

Regions:the regions are split between the frigid but mage stone rich mainland, and the tropical islands rich for growing cash crops


Politics: Mages who are for the most part members of the noble caste, maintain control over the rune trade and knowledge of magery. There are two separate groups of nobility, the older less wealthy nobility who make their homes on the mainland, growing wheat and mining ore, they are descended from the first 8 mages of the land. Then there are the wealthier newer nobility whose lines began when entrepreneurs, offshoots from the second and third sons of the main branches settled on the islands off the coast of the mainland to farm cash crops and build their own legacy several generations ago; “they were so successful a new and massive capital was built on one of the larger islands. As a result of this the older and newer noble families find each other distasteful at best.

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Post by Mayhjeen Sun Sep 20, 2015 9:46 pm


I in fact do for the most part my friend

Name:
Age:
Gender:
Will :
Strength:
Cunning:
Social status:
Bio:
(That wasn't in exact order )

Power rune : (The rune that powers your magic
Magic rune:(The actual spell )
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Post by Admin Sun Sep 20, 2015 10:02 pm

Alright I remember now, you got it mostly right


Name:
Age:
Gender:
Will : (how much flux your mage can handle
Strength:
Cunning:
Focus: (the amount of power you can draw from a rune and how many you can draw from for a spell)
Family status: (meaning, rich or poor. New or older nobility ect)
Bio:

generator rune : (The rune that provides the power source and element of the spell
Control rune:( the form the spell takes, bolt, cage, cloud, blast, ect)

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Post by Admin Sun Sep 20, 2015 10:40 pm

Name: Amond storm
Age: 24
Gender: male
Will : 8
Strength:3
Cunning: 4
Focus: 10
Family status: The storms are an old and magically powerful line of nobility with large holdings of land. However theyre dirt poor for major nobility, as far as anyone knows no storm has ever had a head for businesses, and their lands while impressive in size are not impressive in quality, from frigid swamps, to slightly less frigid swamps, to frozen tundra, it's pretty much a shitty place to live, with little of value. Still everyone is too  scared of being magically turned inside out or of having their lands ravidged by "coincidental" poisonous magic clouds to demote them to minor nobility
Bio: Amond is pretty much your typical storm, he's intelligent and skilled in magic, unusually forward thinking for a storm, by no means cunning or savy in buissiness or politics, but he knows enough to not embarrass himself too much. He is the second born of house storm and gets on well with his family for the most part

generator rune : Akra A powerful pure energy generator rune with a medium flux cost, Fira a moderate fire rune with a low flux cost, Elec a powerful lightning rune with a high cost
Control rune: emp a simple bolt rune, Wav generates a broad but short range wave of magic, cag A magic cage

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Post by FLESH HUNTER Sun Sep 20, 2015 11:42 pm

Wasn't their also another stat? Persuasion? Also which of the great mages you decent from

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Post by Admin Mon Sep 21, 2015 12:13 am

Yeah persuasion can go with cunning, and I'm not sure the other matters

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Post by Mayhjeen Mon Sep 21, 2015 1:11 am

Name:Massilion Asaryien
Age:23
Gender: male
Will:5
Strength:4
Cunning:8
Focus:7
Family status: Rich major nobles
Bio: Born into the lap of luxury in a noble family Massilion lived with  silver spoon in his mouth , until he was abruptly Locke  out to fend for himself in the south eastern coast cities. Determined to do his parents proud and be his own  man he began a climb back to his former grace. It was during  a stint as the hear  of a lumber shipping company in the northeastern woods where he would meet Amond stone ,they became business partners ,Massilion working in organization and management ,Alone as the supervisor of the workers and overall face of the company . However over time the company grew and Massilion' s status grew until he essentially owned the north eastern region's economy ,eyes set on a bright future  a distance grew between the two friends until in order to establish new management ,not thinking he absent-mindedly fired his or friend.

Generator Rune: Aklash: a venomous acidic generator with when applied to a cast can cause immense pain .
Cast rune: Doveron , a casting rune manifesting as a wealth like sword .
Generator Rune : Jedii , a telekinesis powered rune ,can be used to manifest as a powerful hand or an immense blast of power .
Cast rune: A cast manifesting as a multitude of several hands or claws.


Last edited by Mayhjeen on Mon Sep 21, 2015 2:44 am; edited 1 time in total
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Post by Admin Mon Sep 21, 2015 2:14 am

Approved

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Post by FLESH HUNTER Mon Sep 21, 2015 3:35 am

Name: Charles d'Armangac
Age:17
Gender: Male
Will:2
Strength:8
Cunning:10
Focus:3
Family Status:One of the poorest Nobles with barely any lands, train non mages for war, and the diplomats...Though they are plagued by the recent history of their family revolting against the King...(Also Distantly related to the Storms)
Bio: Is the only true diplomat from the family but is the third son of the family
And now 15 days until now for me to come up with runes...*Sighs*


Last edited by FLESH HUNTER on Mon Sep 21, 2015 4:05 am; edited 1 time in total

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Post by Admin Mon Sep 21, 2015 3:39 am

Approved

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Post by FLESH HUNTER Mon Sep 21, 2015 3:47 am

So might need mild help for Runes...(Cough AGAIN)

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Post by Admin Mon Sep 21, 2015 3:57 am

How so?

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Post by FLESH HUNTER Mon Sep 21, 2015 3:58 am

Ideas

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Post by Admin Mon Sep 21, 2015 4:01 am

A will boost spell he sorely needs

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